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- Internet Game Timeline 1969 - 1990 - This is a timeline of key events in the history of Internet gaming. It includes significant developments in computer games, console games, and Internet technology. internetgames.about.com Mama
- Cutting-Edge Java Game Programming- Everything You Need to Create Interactive Internet Games with Java
Everything You Need to Create Interactive Internet Games with Java:
- Book by Neil Bartlett, Steve Simkin and Chris Stranc.
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- Real Internet Guide to Video Games
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The Surefire Way to Profit from the Internet's Coolest Game:
Everything You Need to Create Interactive Internet Games with Java:
Book by Neil Bartlett, Steve Simkin and Chris Stranc. Coriolis Group Books 528 pages Paperback Published 1996-11-12. Description: Teaches you how to write incredible multiuser games for the Internet using the Java programming language. Lists the best Internet resources for game players and programmers. Includes arcade-style game creation tips: game loops, sprites, collision detection, and realistic movement. Details over 10,000 lines of highly optimized, reusable code.
- Review:: 'Needs updating This book is now old - originally published in 96. Java has
changed significantly since then. The major impact to the usefulness of this book is the Java3D API.Positives: The book does a good job of starting with simpler games and then adding additional features such as networking later. It also mixes in useful material on theory such as BSPs, ray casting, and texture mapping. On the whole, I would not recommend buying this book now.
- Review:: 'The Review This book was useless- it showed me (as a beginner) very little, as I needed to know the basics. Don't buy it
- Review:: 'Not bad.. but could be much better! This book assumes that you know some Java, and thus does not waste any space on Java basics. This is good for those of us that don't like buying a book on a specific subject and then skipping a third of it because it's all basic stuff that you could learn from other books anyway. Other good points about this book include that it offers good coverage of the important issues faced when writing a game. They are not afraid of getting into the important details. Often, as you are reading, you think of a "what if?" question in your head, and hey- the next paragraph starts with the same "what if?" question, then answers it.
What I did not like about this book is that the code is indeed very sloppy. At first I thought I was being picky, but others have observed the same thing. The code could have used a much cleaner design. I was one of the unfortunates who got a bad CD-ROM, and even if you painstakingly install all the files yourself and rename every single one of them (because they are stored in 8.3 format), the structure is still sloppy. The framework is re-copied in multiple directories- shouldn't a framework be in one central place and re-used by all of the concrete code? Worse: each copy of the framework is inconsistent. Many hours are lost trying to fix all of these problems. A final note: the prose is filled with little jokes, which you may or may not like; some people think this lightens up text, but I feel that too many can become annoying. This combined with poor code and an un-tested CD-ROM makes you feel that the product lacks professionalism.
- Review:: 'Just plain terrible Shoddy code, and screwed up CD production - all based on a framework that's just too complicated.
There are better resources out there, even for beginners.
- Review:: 'Good, but buggy starting point for writting Java game This book was a good starting point for developing Java games, but the code is very sloppy and unprofessional. It is obvious that they didn't test it at all (don't believe the nonsense that they've fixed things since the first printing, I bought it in 12/98). If you don't mind spending hours and hours (and hours) fixing their bugs, I would recommend the book.
Book by Pete Weiss. Real Interactive 158 pages Paperback Published 2001-11-01. Description: The Real Internet Guide for Video Games was created for the game enthusiast who needs fast access to the best (ever changing) information on today's hottest video games. This guide covers the web from end to end, and unveils information and game destinations for many of today's most popular games. The Real Internet Guide to Video Games is an excellent resource for finding today's most coveted game resources including; cheats, mods, downloads, demos, wallpapers, pictures, news, reviews, videos and freebies and the latest information on the best games. The Real Internet Guide to Video Games, covers many game platforms including Nintendo 64, Playstation and Playstation 2, Dreamcast, PC Games, and X Box. The guide is structured in easy to use alphabetical order and spells out the link and site names in an easy to read fashion.
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