The AnswerSleuth: Comics
Allowing everyday users to create and edit any page in a Hive Wiki Web site is exciting in that it encourages democratic use of the Web and promotes content composition by nontechnical users. Go Here To Create Fresh No-Cost Hive Wiki Now!
Home | Edit | Index | Recent Changes

Comics

Search for Comics
  1. Comic Book Awards Almanac - Online information by Aardy R. [DeVarque]Create? of Aardy's Comic Pages produced in Chicago, Illinois. www.enteract.com Mama
  2. Drawing Cutting Edge Anatomy- The Ultimate Reference for Comic Book Artists
    Cover of ISBN 0823023982Drawing Cutting Edge Anatomy
    The Ultimate Reference for Comic Book Artists:
    • Book by Christopher Hart.
  3. Baltimore City Paper: COMICS - ... Baltimore City Paper: COMICS CURRENT ISSUE NEWS+FEATURES COLUMNS ... www.citypaper.com Mama
  4. Howard Cruse Central - Official site, with online portfolio, some of his older comics and exclusive online material. www.howardcruse.com Mama
  5. Oneshot Comics - Publisher of alternative comics. www.javanet.com Mama
  6. Comics and Society - issues of society in comic books - Comic books and society have long been apart. The issues of society were long kept at bay from comics. But in recent years, comic books have been showing more of societies light and dark sides. Find out three major issues that have been spotlighted in comics. comicbooks.about.com Mama
  7. Garfield and Friends Official Website - The official web site for Garfield and Friends. Jim Davis' feline sensation has an appropriately huge website, with an online catalog, fan ... www.garfield.com Mama
  8. Web Comics and Comic Strips Free Online Comics - Over 100 daily and weekly web-based comics on this site. Also you can create your own personalized comics page. www.webcomics.com Mama
  9. RoboCop Archive - News, forum, pictures, comics, games, fan art, multimedia, and information database. home.swipnet.se Mama
  10. Comics In The Classroom - Comics In The Classroom comicbooks.about.com Mama
  11. Understanding Comics- The Invisible Art
    Cover of ISBN 006097625XUnderstanding Comics
    The Invisible Art:
  12. Condorito - Página oficial. Chistes y cómics del personaje. espanol.entertainment.yahoo.com Mama
  13. Comic Book Resources - Daily Comic Book News, Reviews, Previews, - The answer to life: music. The solution to all your problems: music. Image Comics' "Phonogram" explores the idea that music truly ... www.comicbookresources.com Mama
  14. DC Comics - DC COMICS VERTIGO WILDSTORM CMX MANGA DC DIRECT MAD DC KIDS WARNER BROS. Search DC COMICS ASK THE EDITORS COMICS GRAPHIC NOVELS NEWS SECRET FILES DOWNLOADS MESSAGE BOARDS NEWS DOWNLOADS SNEAK PEEKS ... www.dccomics.com Mama
  15. Eclipse Comics Index Home Page - The Eclipse Comics Index is a retail back-issue source for comics, trading cards, and graphic albums from claypool comics, eclip ... www.luckymojo.com Mama
  16. World Famous Comics - The Ultimate Comic Book and Entertainment Website! Upd... - WFC Home | About | Columns | Comics | Contests | Features | Freebies | Links | News | Podcasts | Shop How to: Advertise Here | Send Review Items | Contact Us GO SHOPPING >> Action Figures Anime ... www.worldfamouscomics.com Mama
  17. halo.bungie.org - Community site with the latest news, forums, comics, fan art, Bungie exclusives. halo.bungie.org Mama
  18. DC Comics Profile - History, Vital Statistics, and Information about DC Comics - A profile DC Comics, one of the largest comic book publishers in the world. Find out great information about DC Comics like their history, available jobs, submission information, and more about DC Comics, home to Superman, Batman, and Wonder Woman. comicbooks.about.com Mama
  19. Image Comics Profile - History, Submissions, Creators, and Other Information. - A profile of Image Comics, comic book publisher. Image Comics is the fourth largest publisher of comic books and is a champion of creator owned comics. Read about the history, creators, comics, submissions, and more about Image Comics, comic book publisher. comicbooks.about.com Mama
  20. The DC Comics Guide to Coloring and Lettering Comics
    • Book by Mark Chiarello and Todd Klein.
  21. Comic Book Publishers: Blitzprint - Publishing your dream is our business. We offer authors complete control of the process and walk them through all the options. We're here to help ... www.blitzprint.com Mama
  22. digitalwebbing.com | The Talent Engine - Alternative Comics Announces The Vagabonds #2: Of Two Minds ... Classic DC Comics Characters Arrive at Dark Horse Deluxe ... www.digitalwebbing.com Mama
  23. King Features Syndicate - Comics - KFS has a load of comics and strips online from classic cartoons over adventure strips to modern humor. To name but a few: Spider-Man, Andy Capp, Beetle Bailey, Flash Gordon, Hagar the Horrible, the Phantom, Popeye, Zippy the Pinhead and Zits. www.kingfeatures.com Mama
  24. Comedians for Events - Comedians for hire at corporate events and parties. www.business.com Mama
  25. Orbit Comics - Supplier of comic books and strips. www.orbitcomics.com Mama
  26. Image Comics - Official Website for Image Comics. Just a collection of links. www.imagecomics.com Mama
  27. "The Simpsons" Comics - The best comic books from "The Simpsons" for the discriminating fan. "The Simpsons" Comics are published by Bongo Comics. animatedtv.about.com Mama
  28. Copacetic Comics - Information on superhero comic books. fairmont5.cjb.net Mama
  29. Walt Disney Treasures - Disney Comics- 75 Years of Innovation
    • Book by Floyd Gottfredson, Ted Osborne, Walt Kelly, Hubie Karp, Carl Buettner, Bill Walsh, Carl Barks, Gil Turner, Don Christensen, Romano Scarpa, Dick Kinney, Eirik Ildahl, Fred Milton, Daan Jippes, Renato Canini, Earl Duvall, Ted Thwaites, Wilfred Haughton and Al Taliaferro.

Drawing Cutting Edge Anatomy- The Ultimate Reference for Comic Book Artists

Cover of ISBN 0823023982Drawing Cutting Edge Anatomy
The Ultimate Reference for Comic Book Artists:
Book by Christopher Hart. Watson-Guptill Publications 144 pages Paperback Published 2004-10. Description: The follow-up title to the hit title Drawing Cutting Edge Comics, which has been translated into seven languages, this drawing tutorial shows artists how to draw the exaggerated musculature of super-sized figures in action poses. The guesswork is taken out of figuring out which muscles show through to the surface and how muscles appear through clothing. This instructional manual even gives both the Latin and the common terms for particular body parts such as scapula/shoulder blade. Hart covers all aspects of extreme anatomy. The book opens by providing detailed diagrams of all of the various muscle groups, including chest, back, shoulder, arm, and leg muscles. Then he covers many of the various extreme comic book types including good guy, bad guy, insane guy, punk, genius, and brute for men; and the heroine, bad gal, trashy gal, seductress, fighter babe, and cyber chick for women. As an added bonus, this book closes with two invaluable sections to all aspiring comic book artists. One provides a roadmap of all the steps an artist must take if he or she is going to get started in the comic book business, and advice on how the comic book business works. The second section features interviews with people from two of the most significant companies in the world of comics, Marvel Comics and Dark Horse Comics.
      • Review:: 'A Pleasent Surprise I am an artist by trade. I grew up wanting to draw comics. Since getting an art (illustration)degree I have used my talent mainly on local adds and a few small book projects. But I still read comics, and draw them when I can. I stumbled on this book in Barnes & Noble's one day, and flipped through it and it's counter part on Cutting Edge Comics. Both impressed me, so I picked this one up and put the other on my short list. Anatomy is a tricky subject. I studied it in college, and a have a decent understanding. I own several other anatomy books, and even the art ones seem more for doctors than artists. And lets face it, comic book characters arn't built like normal people. All that said, I think this book does a wonderful job of laying out the muscle groups, explaining how they work, and exagerating them for comic book use. Both scientific and common terms are used, everything is in plain english, and there are plenty of examples. While at times it seems more like a referance guide than a how to book, that isn't really a problem. Every great artist knows the value of good referances. Over all the art is of an above average quality, with a few gems here and there. While it may not be as flashy as some of the best art currently being published in comics, it's still clear, well done, and easily gets it's point accross. I don't think an young artist can go wrong giving this book a look.
      • Review:: 'It made me a better artist! I am a 15-year-old and have been interested in drawing comic book art for a few years now. I started out buying How to Draw Comics the Marvel Way. It was really good, yes because well-established comic book artist wrote it, but it didn't really grab my attention. Then, I saw How to Draw Cutting Edge Comics. This book really got me into drawing comic book characters. Then, I saw that he had a new book, How to Draw Cutting Edge Anatomy. I was especially excited because drawing the actual people interested me more than drawing anything else in comics. I quickly looked through it and bought it. I have never looked back. It honestly taught me so much. It starts with skeletal structure which, I believe, has to be the first thing an artist needs to learn before learning the rest of the anatomy. Then, it goes on to basic muscles. After this, it has many sections focusing on different muscle groups and parts of the body. While the pictures do help, it was what he wrote that helped. They way he explains what the muscles look like and how they move is very understandable. I loved it. I have been looking for an anatomy book that's at least moderately clean - I'm just not comfortable with drawing nude figures; I just want to draw comics. There are not very many comic book drawing books out there that focus on anatomy and are still modest. This one does a great job of it and it is one of the cleanest ones I have found. Some of the pictures of the girls are seductive and immodest, but I try to not focus on that. There's so much more to learn in this book! The styles of other how-to-draw-comics just didn't catch my attention like this one did. You see, I don't want to develop a Stan Lee or George Perez style, I want my own. Learning from an author that isn't an established artist in the comic book world seemed to ease the pressure of making my style like his. All I can say is that I love this book. It has its flaws, yes, but every how-to-draw book has its flaws. I read this drawing book, and others, but especially this one, to help me draw better. What can I say? I love it!
      • Review:: 'Extremely useful! This book is devided specifically into sections of the body and gives terrific examples! The section of the human anatomy models as a whole gives some movement to the characters (they pose for the artist); they're not just cadavers.... It's even got sections on hands and feet (and who doesn't have trouble with those). I was going to go for one of the other anatomy books out there exclusively on hands, but this matches more of the style I want to draw - comic book style. Of the reference books I've bought, this has by far been the most useful to me. I recommend it to amateurs and long-time comic book artists alike I wouldn't part with it for all my drawings....
      • Review:: 'another opinion . . . i am an illustrator and a recent art college graduate and i actually found this book very informative and helpful. i was surprised by the negative reviews of the book because i saw it as a very adequete refresher course of the lessons and ideas i learned in my classes while majoring in Illustration. it covers 7 (and sometimes 9 and 12) head anatomy, muscles and how they react while in action, facial muscles, veins, and skeletal structure. it also covers important details like body language, eye structure, LIGHT SOURCES, and surface mapping (to get an impression of the form and dimension s of the body). i'm actually using a few sections of this book in a con-ed cartooning class for children i'm teaching at the moment. i'd recommend the book if you want a quick run through of the differnt ideas for constructing the comicbook ideal of anatomy. from these ideals you can branch out into your own style and make it your own.
      • Review:: 'What ever! High class porn!! No, really has he every seen a woman that you can use as a floatation device??

Understanding Comics- The Invisible Art

Cover of ISBN 006097625XUnderstanding Comics
The Invisible Art:
Book by Scott [McCloud]Create?. Harper Paperbacks 224 pages Paperback Published 1994-04-27. Description: A comic book about comic books. [McCloud]Create?, in an incredibly accessible style, explains the details of how comics work: how they're composed, read and understood. More than just a book about comics, this gets to the heart of how we deal with visual languages in general. "The potential of comics is limitless and exciting!" writes [McCloud]Create?. This should be required reading for every school teacher. Pulitzer Prize-winner Art Spiegelman says, "The most intelligent comics I've seen in a long time."Description: Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, this innovative comic book provides a detailed look at the history, meaning, and art of comics and cartooning.
      • Review:: 'STEALTH TEACHING Mc Cloud writes and draws in such a logical, straightforward style that remains funny and entertaining. His research and organization show this to be a heavy book disguised as fluff. (not to say that all comics are shallow, but they usually do not give the first impression of "War and Peace"). I was visiting my daughter at school and saw this softcover laying on the coffee table. I thought it might be a counter- culture "People" magazine. I was sucked in to the light approach and funny quirks in animation. Soon I realized this was a serious topic and also impossible to put down. I had to have a copy of my own. (turns out it was being used as a textbook in an English/Writing class on campus). Scott is a genious if could reach me. I am a photographer and Scott opened my eyes to new visual logics. Steve Maulin
      • Review:: 'Food for thought If you are an artist involved in cinema/animation/storyboarding/Illustration or any type of creative or communication science, YOU WANT THIS BOOK. This book packs more horsepower under the hood that you might guess by looking at the front cover. It seems more like a phd thesis about the origin, meaning, and evolution of iconography, visual communication; analyzing hundreds of graphic styles, their origins and meanings, and how cultural factors affect creativity and perception.
      • Review:: 'Compare with the Master This book is from the perspective of a serious critic. For the real inside stuff on technique, both narrative and artistic as employed in comics, check out the still-available instructional works of Will Eisner, who pioneered both the breakout from the tradiitional box and the long form graphic story with his weekly eight-page "Spirit" Sunday comics of the 40s and 50s, who expanded the form before anyone else, and who exposes his hard-won practical knowledge for would-be artists and storytellers in several books on the subject.
      • Review:: 'What a resource! How better to discuss comics than through the use of comics? And who better to discuss this art form than artist/writer, Scott [McCloud]Create? who is the creator of Zot! It is obvious that Mr. [McCloud]Create? spent a considerable amount of time thinking about the evolution and the mechanics of comics (check out the statistics in Chapter 3, "Blood in the Gutter"). In his discussion of the development of comics, Mr. [McCloud]Create? takes us through a timeline beginning with ancient civilizations and ending in the modern age. In this exploration, he also stops at Japan where a different way of creating comics developed in isolation from western influences. A broad overview of comics is given to help the reader understand and appreciate the importance of comics and its place in history. The mechanics of comics are analyzed --from cartoon bubbles, to frames, to what's going on between the frames and to composition. From reading this book, there's a definite sense that there's more to comics than mere picture-making and words. Other factors and talents are needed such as pacing, which can be found in the realm of movie making,, and composition and line quality, both of which are tools of the sensitive artist. Pacing and frames are devices employed in film/animation. But exclusive to comics is how it is portrayed in a 2-dimensional fashion. Time is visual and moves forward within a defined space. With film, there are frames take up the same space, rendering the film animate. Time and mood are defined within a two dimensional space through the artistic use of layouts. Psychological factors such as closure is also discussed in the context of the use of gutters. Color and lines can be found in the general world of art and have been explored, researched and discussed in depth by many fine artists. Both are expressive, conveying mood and feeling. For those who scoff at the comic artist because they believe that (s)he is not capable of great art because they draw "simple pictures", Mr. [McCloud]Create? talks about an important, but perhaps little thought of, device called "iconic representation" which plays a role in helping to render a character more universal among other things. [McCloud]Create? takes a complicated subject and through the use of an art form which clearly communicates these ideas, drives them home to the reader. With all the work and history that goes behind creating comics, comics is definitely an under appreciated art form.
      • Review:: 'Wow! Great for comic fans, art students, writers, and almost anyone! Told in comic form, this engaging look at the art and media of comics is a fun read. It looks like it could be for kids, but make no mistake: it is not. This is a thoughtful, soulful look at the thought behind how comic stories are told ny writers and artists and then understood by readers. If this were a standard "text"-based book, [McCloud]Create? could never had made his points so well and so clearly. If you love comics, you will love them even more after reading this book.

From Arts

Fresh copy to be cached until 1:51:14 PM
112 hits

This Page: Edit | History
This Wiki: Home | Related To Comics | Index | Recent Changes | Random Page | Search
Login | Create New Wiki | Wiki List
8/20/2008 5:51 AM v0.61.106 ADBEFEED
Wiki Site Resource List 437ms